Nikola Kuresevic

Passionate Game Designer, Collaborator, Communicator, Event Organizer with over a decade of professional working experience within the Games Industry.

About me


Education

BA Game Design & IT

08 2011 - 11 2014

NITH (Norges Informasjonsteknologiske Høgskole)


Practical Bachelor focusing on entry-level skill acquisition for IT development with an added focus on Game Development and Design.
Extracurriculars during college include event organizing and bartending at the college campus bar, including organization of events for the entire student body.


Hello World!


I consider myself a very passionate game designer that values clear communication and well written documents over tedious meetings and never-ending email chains.
Practicing what I preach, even though my personal projects are only worked on by myself, I still take the time to document and project plan as much as possible before getting to actually implement anything.Outside of work, I try to stay up to date on relevant games that are being released, as well as staying active both inside the industry as well as on my own for the sake of my physical well being.I love working with other people. Again, my work with event organizing, both inside and outside of the industry proves as much. But more so than anything, I do love to learn from others, as I believe that you're never really done learning!


Fun (?) Facts

Favourite Game Genre:Action RPGs / Roguelikes
Weird Fact:I'm a twin. No, we don't communicate telepathically.
Fun Fact:Decided to take up skateboarding...But I'm too scared of falling to keep going.
Scariest things I've done?:Pack all my stuff and move to a different country for a job. (Goodbye Oslo, hello Berlin!)

Work History


Telescope Games

Lead Game Designer

04 2023 - Present

Projects: The Last Whale Singer: Rise of the Leviathan | Summer Camp | Additional Unreleased Projects

  • Own the Game Design development and direction of the project.

  • Iterate on designs through both internal and external testing.

  • Prototype various mechanics through the different stages of development.

  • Ownership of play-feel and the players experience of the gameplay.

  • Work closely with other departments to realize Game Design Vision.

  • Work closely with production to prioritize systems and mechanics for outward facing content and applications.

  • Work closely with management to write application documentation and pitch documents.


Snowcastle Games

Game Designer

08 2015 - 04 2023

Projects: Earthlock | Ikonei Island: An Earthlock Adventure | Additional Unreleased Projects

Varied responsibilities depending on the projects state of development:

  • Responsible for designing multiple systems and mechanics for various projects.

  • Prototyping and overseeing feature development with a cross-departmental team.

  • Marketing and Community efforts: Building a community prior to project launch.

  • Project Management of both my own team and external team dealing with contract work.

  • In charge of Localization efforts of our products with external partners.

  • Product porting between platforms both internally and externally.

  • In charge of publishing efforts across multiple platforms and regions.


Personal Projects


Gamers Get Together

Organizer | Co-Owner

04 2017 - Present

Monthly Game Industry Networking Event


Starting off in the Game Development Industry is hard. Most established studios are closed off and the ability to Meet & Greet is mostly inaccessible unless you attend different conferences in and around Europe (Norway’s GameDev scene is fairly small).
Realized very early on that there was a need for a casual networking event - which has turned Gamers Get Together into what it is today.Two colleagues in Snowcastle Games were introduced and vetted through GGT by myself through this event.



Personal Project Discord Server

Organizer | Admin

06 2021 - Present

Personal Project Community


I was missing a creative community to keep up with during the pandemic, so I started my own. The Discord server is a collection of Friends & Friends of Friends (~130+ people) gathering to show off and share anything new that they’re working on - incentivising a lot of skill sharing across multiple disciplines.


Earthlock

Earthlock is an indie developed, adventure RPG inspired by the classic 3D RPGs of the late 90's, with a fresh take on turn based combat and character progression.Enter a beautiful world haunted by its fateful past and join a party of unlikely heroes on their journey to rescue Amon's uncle from an ancient cult and uncover the secret of EARTHLOCK


Originally called "Earthlock: Festival of Magic", it was renamed after an additional 13 months of development following its first launch. We felt it necessary to go back in to correct some plot holes and systems once we got the game into hands of our audience - which garnered an even better secondary launch.More details about this rework is covered in an interview I did with "Videochums" and can be read here.

Ikonei Island: An Earthlock Adventure

Ikonei Island is yours to discover! Explore and gather resources. Farm the land, craft tools and gear, and build your base or a cozy home. Befriend magical creatures and fight monsters with your friends or solo!


Ikonei Island: An Earthlock Adventure is an adventure crafting game set on a mysterious island full of remnants of the past and magical creatures, and pirates!Harvest materials using tools and creature abilities, build workshops that can create and assemble resources. All of these materials will come in handy to truly customize the island to your liking, and uncover the mysteries of it. Your hamlet, starting from dilapidated ruins, will grow to become your base of operations on the island.

Whale Singer: Rise of the Leviathan

Dive into RISE OF THE LEVIATHAN, a musical adventure where singing is the key to defeating an ominous creature destroying the oceans.Follow the song of your ancestors, explore breathtaking environments, forge new connections, and discover the magic in the depths of the sea... and the magic within.


Telescope Game Studios' first project togetether as a team, solidifying our studio culture and our small indie voice in tackling large and ambitious worlds and stories.The Whale Singer universe already spans multiple mediums, including an Animated Feature Film, a series, games and even more to come in the near future.

Summer Camp

Summer Camp is a Narrative Party Game about telling the story of a perfect summer - but the player who leads in the action-packed mini-games seizes control of the narrative!


While still in development, Summer Camp is a project we've wanted to explore an already growing game genre niche with.Being a far cry from what we've worked on previously, we wanted to dip our feet into the party-game genre, leaning into the style of games each of us on the team find exciting.The added complexity of a changing narrative has been a fresh and challenging twist to add to our growing reportoire of skillsets.

Earthlock


Earthlock is an indie developed, adventure RPG inspired by the classic 3D RPGs of the late 90's, with a fresh take on turn based combat and character progression.

Ikonei Island: An Earthlock Adventure

Ikonei Island is yours to discover! Explore and gather resources. Farm the land, craft tools and gear, and build your base or a cozy home. Befriend magical creatures and fight monsters with your friends or solo!

Whale Singer: Rise of the Leviathan

Dive into a musical adventure where singing is the key to defeating an ominous creature destroying the oceans. Follow the song of your ancestors, explore breathtaking environments and the magic within.

Summer Camp


Summer Camp is a Narrative Party Game about telling the story of a perfect summer - but the player who leads in the action-packed mini-games seizes control of the narrative!